Expansion Through Games
CryptEarn approaches expansion through games in a distinctive way. Following our audacious objective of reaching the biggest number of gamers deployed into NFT games and our vital rent-to-earn service, CryptEarn has crucial criteria for expansion through games.
According to our data, it takes around an hour for every NFT game to maximize a gamer's earnings. CryptEarn will rapidly pair with a minimum of eight NFT games using this estimate. Eight hours a day of gaming would allow gamers to do what they enjoy while possibly making more money or replacing their existing jobs.
This will allow our Guild to move swiftly across games at scale using third-party funds by utilizing CryptEarn's rental management platform. The P2E gaming market is developing quickly, thanks to a steady stream of new competitors. Overinvesting in numerous games is ineffective. Thus our rental management software enables our Guild to be flexible and agile.
Criteria and evaluation for game selection
We assess each game using the following essential factors to make sure the proper ones are chosen:
Play-to-earn capabilities: How well we can profit from a game is our primary criterion for selection. Can we make money off of your game? Researchers produce scalability. We want to have the most gamers accessible to participate in games. How many students can we let to play this game?
Facilitation for gamers conveniently: All of our students love a game that is simple to start. How conducive to learning is the game?
Obtaining NFT holders: We provide a unique rental mechanism so that owners of digital assets may profit from their unwanted game assets by renting them to CryptEarn so that our gamers can utilize them. Move those NFTs, please!
Rating for engagement: A game's lifespan and the enjoyment it offers to players go hand in hand. Can the game hold the interest of our gamers?
Prospects for eSports: We enjoy competition and want elite teams and players in every game we have chosen. The game's ability to support esports competition When integrating our Gamers into new games, our goal is to lead the market. When will your game be available to play?
Existing collaborations: Do we have access to influential individuals in the gaming industry that we could network with and leverage?
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